I have been working as a Character and Concept artist for over 20 years, working in various game genres and various game engines as senior, principal and lead artist.
- Cooperation with managers art director and other team
- Suggesting new ideas, graphic references for the project and participate in the project’s artistic direction
- Organizing art department pipeline for a more efficient workflow
- Training, managing and quality control character art team
- Writing documentation to improve the quality of art production
- Creation and implementation character art in the game
- Designed of concepts for characters, full body suits, parts of clothing, some devices and game assets
- Creating concepts for weapons in 2d and 3d
- Preparing 3d models for 3d print
- Helped art director to preparing materials, references for 3d scans
- Conducting trainings for art team
- Designed of concepts for characters, full body suits, parts of clothing, some devices and game assets
- Development high-poly and create efficient low-poly meshes for characters, creatures and armor
- Creating high-resolution textures based on PBR render with high detail and very high quality
- Skinning in-game models
- Setup models in engine (using Lumberyard Engine)
- Development of game style
- Concept creation and development characters, parts etc.
- Sculpting and creating high resolution character assets
- Creation high-quality textures and author materials
- Development of constructors from character parts for different stores
- Implementation character models into engine (using Unreal Engine)
- Cooperation with the project manager and art director
- Suggesting new ideas, graphic references for the project and participate in the project’s artistic direction
- Organizing art department pipeline for a more efficient workflow
- Training, managing and quality control character art team
- Writing documentation to improve the quality of art production
- Creation and implementation character art in the game (using Cryengine)
- Concept creation and development of characters.
- Development of some device elements of the environment etc.
- Creating design (art vision) documents. Managing a team of artists.
- Concept creation and development UI
- Development game style and all visual content
- Made simple animation
- Character modeling
- Managing art in casual games
- Design different logos
- Development of outdoor advertising
- Web development