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Denis Didenko
Denis Didenko
Character Artist, Concept Artist
Tbilisi, Georgia

Summary

I have been working as a Character and Concept artist for over 20 years, working in various game genres and various game engines as senior, principal and lead artist.

Skills

Traditional ArtConcept ArtHigh-poly ModelingDigital SculptingHard Surface ModelingLow-poly ModelingUV MappingTexturingSkining

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Unfold 3D
Unfold 3D
Marvelous Designer
Marvelous Designer
Quixel Suite
Quixel Suite
Unreal Engine
Unreal Engine
CRYENGINE
CRYENGINE
Amazon Lumberyard
Amazon Lumberyard
Marmoset Toolbag
Marmoset Toolbag
Maya
Maya

Productions

    • Mobile Game
      Rainbow Six Mobile
    • Year
      2023
    • Role
      Concept Artist
    • Company
      Ubisoft
    • Video Game
      Shatterline
    • Year
      2023
    • Role
      Character Artist, Concept Artist
    • Company
      Frag Lab
    • Video Game
      Order of Dragons
    • Year
      2019
    • Role
      Freelance Character Artist, Concept Artist, Lead Artist.
    • Company
      unannounced studio
    • Video Game
      This Land is My Land
    • Year
      2019
    • Role
      Freelance Character Artist
    • Company
      Game Labs
    • Video Game
      Metro Exodus
    • Year
      2018
    • Role
      Freelancre Character Artist
    • Company
      4A Games
    • Video Game
      Survarium
    • Year
      2014
    • Role
      Freelance Concept Artist
    • Company
      Vostok Games
    • Video Game
      Warface
    • Year
      2012
    • Role
      Concept and Character Lead Artist
    • Company
      Crytek
    • Video Game
      Collapse the Rage
    • Year
      2010
    • Role
      Concept and Character Artist, Lead Artist
    • Company
      Creoteam
    • Video Game
      Collapse
    • Year
      2008
    • Role
      Concept and Character Artist, Lead Artist
    • Company
      Creoteam

Experience

  • Principal Character Artist at 4A-Games
    Тбилиси, GE
    November 2024 - Present

    - Cooperation with managers art director and other team

    - Suggesting new ideas, graphic references for the project and participate in the project’s artistic direction

    - Organizing art department pipeline for a more efficient workflow

    - Training, managing and quality control character art team

    - Writing documentation to improve the quality of art production

    - Creation and implementation character art in the game

  • Concept Artist at Ubisoft
    Montreal
    October 2022 - July 2024

    - Designed of concepts for characters, full body suits, parts of clothing, some devices and game assets

    - Creating concepts for weapons in 2d and 3d

    - Preparing 3d models for 3d print

    - Helped art director to preparing materials, references for 3d scans

    - Conducting trainings for art team

  • Character Artist, Concept Artist at Frag Lab
    Kiev
    January 2018 - October 2022

    - Designed of concepts for characters, full body suits, parts of clothing, some devices and game assets

    - Development high-poly and create efficient low-poly meshes for characters, creatures and armor

    - Creating high-resolution textures based on PBR render with high detail and very high quality

    - Skinning in-game models

    - Setup models in engine (using Lumberyard Engine)

  • Freelance Character Artist, Concept Artist at Different companies
    Kiev
    January 2017 - January 2018

    - Development of game style

    - Concept creation and development characters, parts etc.

    - Sculpting and creating high resolution character assets

    - Creation high-quality textures and author materials

    - Development of constructors from character parts for different stores

    - Implementation character models into engine (using Unreal Engine)

  • Lead Character Artist, Concept Artist at Crytek
    Kiev
    August 2009 - January 2017

    - Cooperation with the project manager and art director

    - Suggesting new ideas, graphic references for the project and participate in the project’s artistic direction

    - Organizing art department pipeline for a more efficient workflow

    - Training, managing and quality control character art team

    - Writing documentation to improve the quality of art production

    - Creation and implementation character art in the game (using Cryengine)

  • Character Artist, Concept Artist, Lead Artist at Creoteam
    Kiev
    December 2006 - January 2009

    - Concept creation and development of characters.

    - Development of some device elements of the environment etc.

    - Creating design (art vision) documents. Managing a team of artists.

  • Head Artist at Jaibo Games
    Kiev
    August 2004 - November 2006

    - Concept creation and development UI

    - Development game style and all visual content

    - Made simple animation

    - Character modeling

    - Managing art in casual games

  • Assistant Designer at Beleven Multimedia Solutions
    Kiev
    January 2002 - August 2004

    - Design different logos

    - Development of outdoor advertising

    - Web development